Posted 01/05/2016 10:28:04 in Homestead
Updated 07/20/2017 19:41:51
It's been a great initial couple of months for Homestead! The core gameplay is well on its way, and the general graphical style has been defined. The design document for this project is living, and although the main features and processes have been defined, I'm fleshing out the nitty gritty details like specific grow times for the crops, animal behaviors, character bios and dialogue, and story. 2016 will be an even better year, and I'm already excited to write this post again a year from now!
Here's a look at the updated textures on your home! I've decided on a hand-painted look for scenery in general, and a simpler, cel-shaded look for the characters to make them pop!
I've fully implemented the inventory system, which allows me to get to work on actually making new crop types! Here's a look at three Spring season crops: Radishes, Potatoes, and Cucumbers!
You might have noticed that I didn't post last week; aside from it being the holidays, I've decided to do biweekly updates rather than weekly updates. I made this decision for a few reasons: it'll help keep me sane when my school workload grows, it'll help me be more efficient in the development of Homestead because I won't need to come up with something visually interesting each week, and it'll increase the chances of each update actually being interesting!
ROADMAP: Now that the inventory and "database" systems are in place, I can get back to gameplay-related stuff! This month I plan to finish at least the Spring crops, and I will add in the remaining farming tools (the Sickle, Fertilizer, and the Water Well). As always, I'll be making little improvements to the design document as well.